Idle · tycoon · beta

SOLVANTA

Sell now, store it, or build instead.

You start on a rooftop with four panels and build a solar company: power is cheap at noon and dear in the evening, and the difference is yours if you have somewhere to put the sun.

Genre
Idle tycoon, economic simulation
Runs on
Browser, on desktop, with mouse and keyboard; it also starts on a phone, but it has not been tried on a real phone yet
Languages
English, Hungarian (by your browser language, switchable in Settings)
Price
Free, no sign-up
Saves
Automatically, every 30 seconds, in your browser; exportable as text
Offline progress
Your rules keep running: for 8 hours at first, up to 48 hours with research
Playing time
First Exit in about 8 days, the world grid goal in 2–3 months, measured with bots
Difficulty
Four levels: how often hazards come and how much they hurt, for fewer or more shares
Version
0.13.0 (November 2026)
Status
Beta: played through by bots, no human has tried it yet
7tiers
15sites
11panel types
122research nodes
5rivals

About the game

controls

A rooftop, four panels and a small battery. Power is cheap at noon, because the market is full of solar, and dear in the evening, when the sun is gone and the demand stays. The difference is yours if you have somewhere to put the sun, so every kilowatt-hour asks the same question: sell it now, store it, or build with it.

A small household system grows into a small business, an industrial site, a national empire and finally an international group, and at every tier the decision stays the same, only the stakes rise. Output comes from the sun’s position, clouds, temperature and dust, and the price from how much you and your rivals sell. You write rules, and the park keeps working while you are away: when you return, you find out where you lost and where you won.

Five rivals compete with you on the same market, and some of them do not play clean. Black Hours, solar storms, storm fronts with lightning and hail, battery fires and eclipses are when you find out who gets your last kilowatt-hour, and what you prepared for. From tier 5 you can sell the company and use the shares to start again faster, and after three sales you can start a new solar era: the holding starts over too, in exchange for a permanent Legacy. In the end you link the continents and carry noon to where it is evening, until your own sun covers half the demand even in the worst hour of the day. The final goal is to dominate the planet's energy supply, and it does not come cheap.

Deeper down there are labs and technology generations, plant engineering, a layered market, a regional grid, your own factory, bonds and an IPO, and machinery and a spare parts store keep the park running. You can overdrive inverters and batteries: they give more, but wear and fail, and service costs money. In the lab you develop role-playing-style equipment for panels, inverters and storage, you can sell old equipment, sign long contracts with national companies, and get ready for winter with wind, geothermal and a nuclear reactor. You pick the difficulty. On the first day a short tutorial walks you through the basics, the rest is in the searchable manual, and the statistics show which day you are on and what all your runs have made. Every game day is experience: each rank gives a progress point to spend on the progress tree.

Click
Buying, selling and every other decision
1–9, 0
Screens: Park, Market, Protocol, Research, Contracts, Rivals, Finance, Sites, Holding, World Clock
Tab, Enter
Every button also works from the keyboard
Esc
Close the window

Features

Real physics

Output comes from the sun’s position, clouds, temperature, dust and snow. A panel gives more in the cold and less in the heat, and dust keeps taking its share until you clean it or the rain washes it off.

A living market

The price comes from supply and demand: power is cheap at noon and dear in the evening, and five markets lie ahead, from the neighbourhood to the international one. A big sale pushes the price down, and the battery wears with every cycle, so even evening power has a cost.

Protocol

You write rules: if the price, the hour or the charge is such and such, then charge, discharge or hold a reserve. The park follows them while you are away. Research adds smart dispatch and a backtest.

Rivals

Five companies with the same price formula as you: their building shows on the curve. Some of them do not play clean, so expect sabotage, market manipulation and cyberattacks. A large share brings advantages, but above 35% the competition authority starts to watch.

Crises and hazards

In a Black Hour the question is who gets your last kilowatt-hour: the hospital or the market. Before a solar storm you can switch to Protected Mode or take the risk. Storm fronts with lightning and hail, transformer failures, battery fires, eclipses, smoke and volcanic ash can come too: each can be seen ahead or guarded against.

Tiers and sites

Seven tiers from a small household system to an international group, and fifteen sites from a garden town through an industrial park, a quarry lake and a brownfield to the Sahara, the Atacama and a Pacific atoll. Each site has its own sun, dust and weather: industrial land builds faster, the lake cools, and a brownfield needs cleaning up first. Panels have a lifespan, and an expired park is worth replacing.

Exit and Holding

From tier 5 you can sell the company: its value turns into shares, you allocate them on the Holding council, and the next company grows much faster. Patents, titles and rule lists stay with you.

Solar eras and lifetime

After three sales you can close the holding too: your shares turn into Sunseed, and on the Legacy tree you buy permanent multipliers, revenue, cheaper investment, more shares, starting cash and automation. Every run of the next era is faster and pays more shares. Your lifetime adds up every run, and energy milestones raise your revenue too.

The Sun Never Sets

At tier 7 you can link continents with HVDC lines and carry noon to where it is evening. On the World Clock the worst hour of the day is the measure: the goals are 10, 25 and then 50 percent, and no amount of money lays a line any faster.

A living diorama and sound

The glow of the panels, the current on the lines, the clouds and the evening lights of the city show the state of the simulation, not scenery. The sound follows output, the time of day and the weather too.

Deeper technology

Labs and technology generations, east–west rows and trackers, battery chemistry, day-ahead and intraday markets, frequency reserve, a regional grid, your own factory, bonds and an IPO, geothermal, solar heat and fusion. None of it is required: each is a decision.

Rank and progress tree

An XP bar and ranks: every closed day, tier-up, achievement and big moment is experience. Each rank gives a progress point to spend on a three-branch tree for revenue, output, cheaper investment and faster labs. Your rank is yours, not even an Exit resets it.

Tuning and repair

You can overdrive inverters for better efficiency and less clipping at the peak, but they wear and fail more easily. Batteries too: more power, faster wear, a higher fire risk. The engineering card works out which setting pays off, and service and augmenting are the repair.

Equipment and replacing

Like in a role-playing game: panels, inverters and storage have three slots each, you develop items in the lab one by one, and they stay with you across runs. Old panels, storage, machines and land can be sold where you buy them, or replaced with something better in one step.

Corporate contracts

National companies offer long contracts at a premium: for days or a total amount of energy, all day, daytime, evening or night. Shortfalls cost a penalty.

Winter and nuclear power

In winter the sun is weak and evenings are long. Storage, wind, geothermal, and from tier 6 a nuclear reactor: it runs day and night but is expensive, burns fuel and costs public trust.

Planetary dominance

The Planet screen shows where you are, what you produce and how much of the planet's demand is yours. Goals from 1% to 75%: half only comes with the world grid, orbit and sun-independent production.

Machinery

Cleaning robots, thermal drones and crews in three sizes. A machine works on one site, wears out, and has to be moved if it is needed elsewhere. The spare parts store holds inverters and transformers, so a failure does not last for weeks.

Tutorial, manual, statistics

On the first day a short tutorial walks you through the basics, every new system comes with a tip, and the searchable manual has a progress map and step-by-step guides for every system. The Statistics screen shows which day you are on and what the run and your lifetime have made. You choose the difficulty from four levels.

Screenshots

click an image to enlarge it

SOLVANTA: a short gameplay clip
🎬 Gameplay

Good to know

Beta. The whole game can be played through, but so far the numbers have been measured with bots and simulated players, and no human has tried it yet, so they may change. Bugs and ideas are welcome on Discord, and the link is also in the game’s Settings.

Your save is stored in your browser, on this site. Clearing your browser data also clears the save, so it is worth using the game’s own save export.

Made for desktop, with mouse and keyboard. It also starts on a phone: the menu moves to the bottom and the cards stack, but it has not been tried on a real phone yet. If your computer struggles with the diorama, the game offers the schematic view, and without WebGL2 that is what you get.

It is a long game: a game day is 12 real minutes and a game year is 8 real hours. That is why the animated clip is sped up, showing a single summer day. The clip’s interface is in Hungarian. Sound starts on your first click and can be turned off in Settings.

Try it now

SOLVANTA runs in your browser, with no install and no sign-up.

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