For millions of years you have drifted through the dark, asleep in the cracks of a rock, until the gravity of an alien planet catches you. You choose where the rock lands, and the network starts from there: threads grow through the ground while you draw MynEnergy from plants, animals, water and people, and evolve with it. The landscape changes before your eyes: wherever you go, a purple web and fruiting bodies grow, and the soil slowly wears out.
Clicking and upgrading is not enough. Worn-out soil gives little, winter and floods arrive, and people notice you, start researching and deploy what they develop, one thing after another: flamethrower squads, fungicide, firebreaks, quarantine, drones, bombers, missiles and finally the vaccine. Strikes are announced in advance, so you have to decide fast: where to pull back, what to sacrifice and what to attack first.
Eight increasingly hard regions lead to the final battle, each with a new opponent and a different goal: infecting cities, growing across islands, a vaccine race against the labs, a fight with another spore, and at last taking the command centre. Conquered regions keep working for you while you are away, and in them automations can take over the decisions too.
- Click on untouched ground
- Steer the hyphae there
- Click on the network
- A burst of energy
- Click on a settlement
- The city’s panel and orders
- Drag, wheel, W A S D
- Camera and zoom
- Q
- Launch a spore
- Z X C V B
- Build: sclerotium, node, fruiting body, toxin fungus, camouflage web
- F G H J K
- Dive, decoy, spore storm, riot, sacrifice
- R T Y
- Surge, emergency healing, sabotage
- E
- Dodge the most urgent strike
- Space
- Pause
- 1 2 3
- Speed: 1×, 2×, 4×
- Esc / right button
- Cancel the current mode